package spillet;

public class Player {
	
	//Player coordinates
	private int row;
	private int column;
	
	private boolean dead;
	
	//Constructor
	public Player() {
		this.dead = false;
	}
	
	//TODO find player method
	
	//Getters and setters
	public int getRow() {
		return row;
	}
	
	public void setRow(int row) {
		this.row = row;
	}
	
	public int getColumn() {
		return column;
	}
	
	public void setColumn(int column) {
		this.column = column;
	}
}
